Attack Combo
lDesign
The plan is to simulate the straight punch and continuous hook strikes of boxing to hit a sandbag. Before hitting the straight punch, the character has a preparatory movement of body undulation.
lProcess
1. Preparatory movement: Hands clench fists and put hanging in front of the chest, the whole body will have a process of backward, raise, lean forward and return to the initial movement with the waist movement, and the eyes look straight ahead. The frame is from frame 1 to frame 28.
2. Straight punch: Do the final movement of sw
inging a straight punch at frame 53 and set it as a key frame. Then, make adjustments in the transition action that don't fit or adjust appropriately and set the key frame. At the same time, adjust the position of the key frame according to the speed and time of the swing. Closing on frame 62. Prepare with a power move on frame 5.
3. Hook in loop: At frame 70, the entire arm is bent at nearly greater than 90 degrees and less than 120 degrees and is at the same level as the shoulder, and then strikes the sandbag in a circular orbit. At the same time, the right foot moves forward.On frames 67 and 69, prepare for and deliver the force. On frames 67 and 69, prepare for and deliver the force.
4. Hook in loop: Repeat step 3 for the left hand hook. Once this is done, copy and paste the arm associated with the right hand hook process into the frame after the left hook, from frame 73 to 82. Then, copy and paste this process frame into frame 85.
5. At frame 99, revert the character back to the ready action.
6. Making sandbags and adding rigs.
7. The sandbag deforms, squeezes and rotates depending on the position of the punch.
8. After completing the relevant action, select the relevant controller and process the curve in Graphic Editor.
9. Set a camera and choose a good view and angle. Then, make a scene with simple Anorld Render. Then, render each frames as sequence.
10. Used AE to composite the sequence and export the video with MP4 Format.











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